
Plus, like the MAME machine, the JAMMA multigame is running on technology that's a lot less temperamental than the original 80s hardware on the other games. The MAME cabinet has all of those games available, but it's nice to have another cabinet for people to play at parties. It does such a good job emulating the actual arcade experience, that I (initially) kept only two of my original dedicated machines: Spy Hunter (because you need a steering wheel, gear shift, and gas pedal to play it properly) and Food Fight (because it's super rare-and, as it turns out, it doesn't play well on MAME because you really need those weird, unique joysticks to to play the game well). It ended up supporting more emulators than I want to count, and plays pretty much every coin-op arcade game rom the 1970s through the early 2000s., including laserdisc games, like Dragon's Lair and (my personal favorite) Cliff Hanger. The final game, which took a couple of months to complete, turned out pretty well. So, I sold off the collection and started the MAME project. I still wanted to play my favorite classic video games, though, so I decided to use the knowledge I gained building the virtual pinball machine to build myself a fully tricked-out MAME cabinet that would allow me to play not only the games I already had, but many others that I didn't have the money or the space to add to the arcade.Īt first, I wasn't in a hurry to get the ball rolling-but, when I was laid off in November, 2015, I was put into a situation where I needed money more than I needed an arcade. Over time, I found myself still playing the pinball machines a lot, but hardly ever switching on the video games.Įvery time I got a dead game working again, I'd think to myself, "You should sell these things while they're working." So, I started formulating a plan-I'd sell off the bulk of the video games and keep the pins. It happens to the pinball machines, too, but (at least in my experience) the video games are less reliable. This isn't uncommon when you're dealing with technology that's 30+ years old. It seemed like e very time I wanted to spend 20 minutes playing games, I ended up spending three or four hours trying to figure out why, out of the blue, one of the games had stopped working.

Over the years, the arcade was more frustrating than fun.

Although I loved having my own dream arcade and the ability to play my favorite classic games any time I wanted, I never did acquire a love for repairing the games-or the skill and knowledge required to do so. I've been collecting coin-op games since 1998.
